赌神
研究:地中海饮食+间歇性禁食或是对健康大有益处的饮食组合_我的网站

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Inside Beijing's Homoludens Archive, shelves are filled with books, game consoles, game cartridges and other materials tracing the history of video games. For Liu Mengfei, the archive's director and chair of the academic committee of the Gamification Professional Committee, these collections preserve more than the evolution of games, they also capture the cultural memories of a generation.
A PhD in history from Tsinghua University, Liu has spent more than a decade studying the social impact of games, the role of games in history and digital humanities. Throughout her career, she has continued to explore the relationship between games and people: Why do humans create games? And how do games shape culture and society?
Books, meanwhile, have been an important gateway through which Liu has come to understand the world of games.
"The real value of a book lies not simply in what it tells you, but in whether it can change the way you understand the world and people," Liu told the Global Times.
Books meet games
In 2007, being an undergraduate history student, Liu wrote her thesis on the links between ancient Celtic religion and modern digital games.
To study original sources such as The Gallic War by Roman author Julius Caesar, she taught herself Latin. As her research extended into modern games, she also began reading the rulebooks of Dungeons & Dragons, a tabletop role-playing game.
"From historical texts to game rulebooks, these reading experiences seemed to belong to completely different worlds, but they gradually led me to realize that games are not simply entertainment products. They also contain history, culture and the relationships between people and society," she said.
Later, Homo Ludens, by Dutch historian Johan Huizinga, further transformed the way she understood games. The book gives a theory that humans are not only Homo sapiens, or "rational beings," but also Homo ludens, or "playing beings," and that games are deeply intertwined with human culture, from language and art to religious rituals and sports.
The book had a profound influence on her. It points out that the foundations of human society — language, civilization, religious rituals, sports and art, are all connected to play and games, because we are Homo ludens, "the playing human."
"The idea prompted me to view games from a broader perspective," Liu said. "Games are not an appendage outside human civilization, but are deeply connected to cultural creation and social life."
"It also showed me that games and game-based thinking could extend into broader fields, including education and technology," she added.
She later read other works on game studies, including Play Between Worlds: Exploring Online Game Culture, Half-Real and Rules of Play Game Design Fundamentals. Play Between Worlds, in particular, opened up another possibility for game studies at a time when discussions about "internet addiction" were prevalent in China.
"Games are not simply a form of entertainment that needs to be restricted or criticize;. they can also serve as important media for storytelling, cultural expression and exploring relationships," she said.
These reading experiences gradually shifted Liu's focus from simply asking "What are games?" to a deeper question: What can games bring to people?
Beyond time and technology
Periodically, Liu still returns to Homo Ludens in her free time, finding new insights from the book as society changes. In the age of artificial intelligence, she has revisited one of its fundamental questions: As AI becomes increasingly capable of handling repetitive tasks and surpasses humans in efficiency, what does it mean to be human?
"As AI takes over more monotonous and repetitive work, the time freed up should be devoted to creativity, experience and human relationships," she said. "The time we gain should actually be used to become better at 'playing humans.'"
For Liu, this also requires people to maintain their ability to think, imagine and reflect -- abilities that cannot be gained through simply receiving information. This has also prompted her to reconsider the meaning of reading.
In an era when AI can quickly summarize an entire book, Liu believes people still need to read the original works in full, because the value of reading lies in more than simply acquiring knowledge and conclusions.
"Reading a book is like a form of cultivation. You have to immerse yourself in it, patiently allow the author to take you on a journey, and find your own island along the way," she said.
For Liu, the value of reading is not limited to books on paper. As media evolve, so do the ways people encounter stories and understand culture. Some digital works are now becoming new vehicles for reading.
Chinese-developed games such as Genshin Impact contain hundreds of thousands, and even more than a million Chinese characters of text, while Black Myth: Wukong uses its "Journal" system to tell the stories of individual monsters through written entries.
"Digital games are carrying forward traditions inherited from literature and film, becoming new gateways, through which young people can enter the worlds of literature, history and traditional culture," she said.
"An important reason why Black Myth: Wukong has succeeded in communicating Chinese culture is that it does not simply insert traditional cultural symbols into a game. Instead, it draws on the original Journey to the West, contemporary works inspired by the classic, as well as the game's own rules and interactions, allowing players to develop a new understanding of traditional culture through their actions," she noted.
For Liu, the forms of reading may change, but the desire to understand the world and discover oneself will not. From books to digital worlds, what matters is not only what people read or play, but how they think, create and find meaning through these experiences.
。 许多饮食选择许多公共卫生组织和机构推荐以植物为基础的地中海饮食,这样能帮助保护一个人的健康尤其是心脏病预防方面。同样,过去对间歇性禁食的研究也将其跟某些有益效果联系起来,包括延缓衰老和减轻体重。

二 | 当谈到能保护一个人健康的最佳整体饮食时实际上还存在许多问题。

三 | 一个人应该完全从他们的饮食中去除动物产品吗?还是只吃肉?或吃一些动物产品来避免微量营养素缺乏这件事情也很重要?《美国心脏病学院期刊》发表了一篇新的累积性综述,该研究对现有数据进行了分析并发现将改良的地中海饮食--叫Pesco-Mediterranean--跟间歇性禁食相结合可能是长期保护健康的最佳方式。改良最流行的饮食选项Pesco-Mediterranean饮食注重特级初榨橄榄油(EVOO),而不摄入其他脂肪包括黄油。这种未经提炼的橄榄油--前提是正宗的产品--被认为在许多方面具备了促进健康尤其是心脏和大脑健康的作用。此外,这种改良的饮食还包括树坚果、富含其他健康脂肪以及鱼类和海鲜、豆类、橄榄、蔬菜、水果和全谷物。然而针对鸡蛋和奶制品仍是一个非常棘手的问题,专家们仍不能就这两种食品对健康有益还是有害达成一致意见。在这种情况下,研究人员注意到鸡蛋和奶制品可以在合理的范围内加入到改良饮食中。鸡蛋的数量应控制在每周不超过五个蛋黄;乳制品应限制低脂的选择,并且最好避免黄油和硬奶酪。少许禁食至于间歇性禁食,这种饮食方案包括在一定的时间内禁食,它将一个人的进食时间限制在一个特定的时间框架内。这项新研究的论文主要作者James H. O 'Keefe医学博士指出:“我们远古的祖先没有办法一年四季获得无限量的食物供应。他们也不习惯每天吃三顿大餐外加零食。多吃新鲜的天然食物再加上鱼对健康有很多好处,尤其是对心血管健康。每天有时间限制的地中海饮食是一种理想的心脏保护饮食。

四 | ”根据过去的一些研究和试验,将Pesco-Mediterranean饮食跟间歇性禁食相结合还可能会降低认知能力下降、心脏病、糖尿病、某些癌症和抑郁症的风险。
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Published on:04:25:22








